Nintendo has created over 100 of these stages, each showcasing new features and tools.
Here, the moustachioed one (and you) select tasks from the resident Task Master, which in turn require the completion of pre-created courses to earn coins and expand the castle. Some courses might develop low gravity at night, for instance, extra-slippery snow, or waters that turn poisonous - and all these can be used in your own stages once unlocked.Įlsewhere, Super Mario Maker 2 features a brand-new story mode, which sees Mario setting out to rebuild Princess Peach's castle after some sort of Mushroom Kingdom mishap. There are clear pipes, crates that float on water, warp boxes, blinking boxes that phase in and out, exclamation blocks that extend when hit, spike blocks, track blocks that follow preset paths when activated, mushroom trampolines, Piranha Creepers, a Banzai Bill variant that can fly toward the screen, a Koopa Troopa car, and more.Īdditionally, all stage sets have new nighttime variants that offer a twist on default play. Players will, for instance, have access to new moves including wall climbing, sliding, and scratching, and 3D World stages bring exclusive new building pieces too. And then there are options to create custom win conditions, so that a stage might, for instance, be completed by collecting all the coins, defeating all enemies, or finishing as Super Mario.Īll of these elements, incidentally, can be used while solo building, but Mario Maker 2 also throws in a local two-player co-operative creation mode, meaning it's possible to craft devious platform death traps (or, you know, whatever) with a friend.Īlso new to Mario Maker 2 is the previously revealed Super Mario 3D World theme, and this, it turns out, offers a range of special features not available in other courses. It's even possible to fashion vertical courses, and to set up scroll stops that hide areas from view to create secret rooms.
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And you can expect new course themes (specifically, desert, snow, forest, and sky), plus new music from Koji Kondo.Īdditionally, it's possible to freely set water levels (and even adjust levels over time, with three different speeds available), or create custom scrolling stages by setting a start point, scroll trajectory, and speed. There are new enemy options too, with creators able to place the likes of Boom Booms and Banzai Bills, with red homing variants of the latter also available.
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There are on/off switches that can be used to swap red and blue blocks, to change moving platform tracks, or to switch the direction of conveyor belts there are snake blocks whose direction can be determined by free drawing in editor mode there's a grabber claw that can swipe Mario up and be swung from to gain jump momentum there are see-saws that tilt left and right, falling icicles, twisters, diagonal conveyor belts, large coins worth 10, 30 and, 50 points, Dry Bones shells, slow-falling parachutes, new sound effects, and more. Builders can, for instance, now use slopes (with various gradients available), or even plop down Super Mario Bros 3's iconic Angry Sun.
Without further ado, Mario Maker 2's new building block options include everything from much-requested features omitted from the Wii U original to the kind of random stuff that no-one would likely have ever dreamed of asking for. Ahead of Super Mario Maker 2's launch on Switch next month, Nintendo has outlined - courtesy of a brisk 15-minute Nintendo Direct - a whole host of new features that its 2D-platformer creation tool will bring.